

The daily scavenging missions are set in one of six regions around the disaster area, letting you search for clues, meet up with new characters or progress the main story. You’re best off sticking with the native voices and subtitles. Everyone feels very overacted, especially the main character, who feels like he’s hunting for treasure in a jungle somewhere. The voice acting on the other hand is terrible.

Management of your crew is essential to your eventual success. The characters themselves are also interesting, engaging, and sometimes you may even need to settle disagreements between, treating them fairly to avoid them turning their backs on you later and stiffing you for the last mission. It’s better to go out into the field, discover other new people and gear up so you can take on the power plant without being destroyed. You start with Olivia and if you really want, can go straight into the final mission, though you’ll most likely die. Each character has their own story to tell, memories to explore and skills to learn from, making Igor even more deadly. Interacting with your newfound friends is where it’s at and there are five people to recruit in total. I was just making numbers get bigger, essentially. However, you never get to see anyone actually interacting with things, making it all feel a little soulless. Yes, I could set the layout of my base, but it didn’t feel lived in. You can even build a mushroom garden if it floats your boat. You get an editor mode which lets you place items wherever you want, building things like crafting stations and cooking areas to cook… food, obviously.
